SMACKS is an acronym that I like to use for teaching players how to play when they have the ball. Every time a player attempts to score, it can be broken down into each of these 6 stages. When players learn to master each stage individually, they can start putting them together and become better players. SMACKS gives me a way to help teach offensive players in a progression that is easy for them to remember.
S = Setup
M = Move
A = Attack Dribble
C = Crossover Step
K = Kill Dribble
S = Score
The setup is what the player do before they make a move. The setup is probably the most overlooked part of SMACKS. When a player is making a move off the dribble, this is learning to change speeds and levels to freeze the defender. If the player is making the move off the catch, it is learning how to prepare their feet and bodies to make their move without being off-balance or traveling. Players who forget this step often make moves that are ineffective. Players must always learn to set up the move before they make it. In many cases, this setup is not complicated or difficult. The setup can be as simple as playing just a bit slower to make a good read so that they can make the proper move.
The move is probably the most popular part of SMACKS that coaches teach and that players work on. Players always want to work on or learn a new move. The move can include a change of speed, change of level, and/or a change of direction. While the move might be the “flashiest” part of SMACKS, the other parts are just as important to a successful scoring opportunity against the highest levels of competition.
ATTACK DRIBBLE & CROSSOVER STEP
Once the offensive player makes the move, the player must attack the advantage that they gained. This piece of SMACKS is critical to maximizing the advantage that the player gained. The attack dribble must create as much space as possible away from the defender. As a result, a poor attack dribble ruins even the best “move” because it allows defenders to recover and make any scoring opportunity more challenging.
The attack dribble’s partner is a crossover step. The crossover step increases explosiveness and protects the ball from the defender. Many times, this footwork is often overlooked, but mastery of the crossover step can help lesser athletes gain an advantage. Poor footwork by even good athletes can make them less efficient, effective, and easier to defend.
The kill dribble follows the attack dribble in situations where the player needs more than one dribble to score. In some situations, the attack dribble can lead to a scoring opportunity. Although at higher levels of basketball, players must have a variety of finishes in their arsenal. The kill dribble helps players get their feet set for whatever attempted finish they need to use.
The score refers to the different finishes that a player can learn to use. This could be a jump shot, floater, Euro step, pro hop or any number of other finishes that exist in the game of basketball.