The Power Dribble: The Overview

The Power Dribble Layer is really just a dribble handoff. It is called the power dribble because the action/reaction by the offensive players is signified by the use of a power dribble by the perimeter ball handler.

The Power Dribble Layer involves the ball handler starting a dribble-at action toward the player 1 pass away, and then turning their back to the basket, protecting the ball from the defender, and making a power dribble. This action cues the player who was dribbled-at and started a back cut, to come back to the ball handler, use the ball handler as a screen, and take the ball. In most situations, the new ball handler should look to attack the paint following the handoff while the teammate can look to either roll to the basket or space to the perimeter.

The other perimeter players should be reacting to the movement as well. Just as with the Dribble-at action, the players behind the ball should be filling the next spot. As the handoff occurs and the new ball handler starts their attack dribble, they should circle move back in the other direction. The reactions to this movement can really keep the defense off balance if they are executed properly.

In a way, this layer is a combination of the dribble-at and attack dribble layers. The difference instead of sending a cutter to the basket initially, this action may or may not happen depending on the defense plays the action. Regardless, the actions of the other perimeter players remain the same.

The Power Dribble Layer can be executed by any two players who are in adjacent spots. The most typical situation for players to execute the Power Dribble Layer are with the ball starting at the top and being dribbled toward the wing. However, as the diagrams will show, the Power Dribble Layer can be executed anywhere on the floor.

 

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1 starts the action by dribbling at 2. 2’s initial reaction is to go back door but then they see 1 turn their back to the basket and power dribble.  They come back to 1 for the handoff and look to turn the corner. 3 and 4 on the initial dribble at start to fill the next spots.  When they see the power dribble initiated, they prepare to circle move right away.  For now, 5 doesn’t do anything.

 

 

 

 

 

 

 

 

Page 250As 2 attacks the basket, players 3, 4, and 5 circle move in the other direction. 1 rolls to the basket and fills out.

 

2 has the freedom to attack the lane and make a good decision.  They could pull up and shoot.  They could attack the rim and finish. They could pass to any of their other teammates. They could stop their attack and back it back out to the top of the key. Any of these options are available to 2. None of them should break the continuity of the offense. If 2 backs it out, they are free to execute any action as long as they keep their dribble alive, including another Power Dribble.

 

 

 

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Is the R&R the Same as the Dribble Drive?

This entry is part 5 of 7 in the series FAQs

In recent conversations with other coaches, I’ve discovered a misconception that the Read & React is the same as the Dribble Drive Motion offense.  While the blog places a huge emphasis on teaching the offensive and defensive concepts surrounding dribble penetration, success in the R&R is not predicated on successful dribble penetration. Although, I would argue that the ability to defend dribble penetration is of primary importance, it is not a prerequisite to running this offense successfully.

The traditional Dribble Drive offense requires players who are able to attack the lane off the dribble.  It would be difficult if not impossible to run the DDM without at least two players who can breakdown their defender.  If your players are good players, but they are not good off the dribble, then they must be good at something.  Maybe they are good passers, maybe they are good screeners, or maybe they are good shooters.  If your players aren’t good at anything, then you need to read my post on fundamental skills. It won’t matter what offense you’re trying to run if your players don’t have any skills.

However, if your players are good at something, then they can be successful in the R&R.  The offense naturally lends itself to allowing players to accentuate their strengths while making it easier for them to either execute or hide their weaknesses.  The R&R can look like DDM or Princeton.  It can look like Triangle Offense or UCLA 1-4 high sets.  It can look like a ball screen continuity or a bunch of quick hitters.  It all depends on the players and the coaches.  It depends on what is taught, how it’s taught, and how the players execute it on the court.

Remember the R&R is offense.  It’s not an offense.  If your players can learn to play offense, then why can’t they learn to play multiple offensive systems. If they can play multiple offensive systems, then they can defend multiple systems as well.

 

 

Zone Offense in the R&R (Part III)

This entry is part 3 of 3 in the series Zone Offense

As a smart coach pointed out to me last night, one reason teams play zone is because the offense can’t shoot. Well, I don’t know of many offenses that can cure that problem.  So get in the gym and get up reps.  In the meantime, let’s look at some options for zone offense as a part of the R&R.

There are a number of ways to defeat zone defenses.  One way is to force defenders to play out of their zone.  Another strategy is to overload a zone. The traditional overload, puts four players on the ball side of the court and forces 3 players to cover them.  What if we overload the zone in a different way?

What if we make 2 weak side defenders guard 4 offensive players?  What if we make two defenders guard one person which leaves no one to cover a second offensive player in the same zone?  What if we simply put two people in one zone and make one person guard both of them?

Below are three single action options. The first is an attack dribble.  The second is a Pass and “hook and look.”  The last one is third is a Dribble At.

I guess you can use them as quick hitters.  I would say this is a way to get a zone defense chasing right away.  I will include some variations of these zone offense diagrams in a following post.

I look forward to your comments, questions, and suggestions.

 

An Attack Dribble can make 2 people guard 1 person.
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Who is going to guard 2?  X1 and X2 both helped on the drive from 1.  A simple reverse pivot and a kickout to the safety can cause issues for the defense.  You might not get a wide open 3.  You might not want a wide open 3. Regardless, it creates a situation where X1 and X2 might be in confusion about who guards 2.  Not to mention that there is a numbers advantage on the right side of the floor. On the kickout, does X5 come up to help on 1?  That leaves 5 open.  Can 1 post up one of the top defenders for an easy return pass?

 

Pass and Hook & Look…Oh but wait, I can just take a couple steps and bury my defender with a screen.  

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I doubt X2 will come all the way over to help.  X1 is stuck with a decision to make. In the meantime, 5 can seal X4 in the lane or out of the lane on the weak side.  If 5 commits to help X1, X3 is stuck guarding 2 one on one.  If X5 is too worried about 5, then 1 is open.

 

Dribble-At & Pin Screen

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A simple dribble-at can set up a double pin screen on the weak side. Somebody has to close out to 4. Who’s gonna do it, X2 or X4?  That’s gonna leave somebody open.  Maybe 5 on the post up?  Maybe 2 for an open jumper.  Maybe 3 at the elbow.

Don’t You Need Good 1 on 1 Players?

This entry is part 1 of 7 in the series FAQs

As with most offenses, I think it helps to have good 1 on 1 players, but I don’t think it is necessary with this style of offense. I know I talk a lot about attacking off the dribble. I do this for two different reasons.  The first reason is from a teaching perspective. The second reason is from an emphasis perspective. I believe teaching basketball in a progressive manner begins with what players do with the ball and how you guard the ball.  A lot of our offensive and defensive teaching is based around dribble penetration.  We want to be able to attack off the dribble as well as stop dribble penetration.  Since we want it to be a big part of our offense, we emphasize it a lot as well.  As a result, the blog probably makes things sound like you can’t run this offense unless you have good 1 on 1 players.  That’s not true at all.  I would run it with any team and any collection of players, because I believe it can be easily adjusted to maximize the talents of whatever players you have.  I believe that your personnel may change what you emphasize but not what you teach.

Let me explain.  I believe it’s always important to be able to attack defenses off the dribble.  Defenses who can guard the ball without help have a greater chance at being successful. They are less prone to fouls.  They can worry more about defending screens and cutters and less about helping and rotating to stop dribble penetration. Good offensive teams are be able to create pressure on defenses by use of dribble penetration.

While I think it’s important to teach the skills and concepts surrounding dribble penetration first, I don’t believe it’s something that every team should emphasize.  I think it’s important to emphasize taking advantage when these opportunities exist, but you may emphasize different ways of creating those opportunities. There a number of ways that offensive teams can create dribble penetration opportunities.  Your team will determine what you emphasize.

  1. Making a 1 on 1 move
  2. The Draft Drive
  3. Creating long or difficult closeouts
  4. Ball Screens/Dribble Handoffs
  5. Creating mismatches that make 1 on 1 easier

Let’s say your team isn’t athletic enough or skilled enough to create off the dribble.  You probably can’t change their athleticism much, but you can improve their skill.  I would say that  skills limit players’ abilities more often than their athleticism.  However, teaching skills does take time, and so let’s assume that creating off the dribble is not something you want to emphasize with your team.

The Draft Drive is a great way to help players attack off the dribble who might not be great 1 on 1 players.  The Draft Drive creates a larger driving lane.  The 1 on 1 move doesn’t have to be as sharp or as precise.  Moreover, ball handlers should know that they will always have receivers available if they can’t score.  This larger driving lane and the confidence that their teammates will be available may give some players the confidence they need to be aggressive when they would normally be passive.  This is still a bit of a 1 on 1 situation, so let’s pretend this doesn’t work well for you either.

In order to guard a player 1 on 1, a defender must be able to go from off the ball to on the ball without getting beat.  Many players can guard the ball once they are guarding the ball.  They just have trouble on the closeout.  If your players aren’t great 1 on 1 players, then creating long or difficult closeouts for the other team can put them in situations where attacking off the dribble is much easier because the defense is at a disadvantage.  The constant movement of the offense towards the rim tends to keep defenses from extending.  They tend to gravitate to the paint.  This can create long closeouts or can delay defenders in getting to the ball through the use of a variety of screening actions, which is upcoming in the blog.

There are a number of off ball screening actions, but the Pick and Roll or On Ball Screen is also a tool in the toolbox.  Ball screens can be incorporated in a variety of ways.  It’s really up to you based on your philosophy and your personnel. Dribble Handoffs can also be used as a way to get ball handlers going towards the rim off the dribble. Both of these can create opportunities for dribble penetration

Screening actions may generate mismatches as a result of teams switching.  If your team’s best guard can’t take the other team’s post player 1 on 1 and at least draw some sort of help side defense, then you are probably in for a long night.

I like to look at it like this. In order to be a decent perimeter offensive player, you have to be able to either dribble or shoot.  If you can’t do either one, then you become pretty easy to guard.  If you can do one of the two, then defenses have to at least respect one of the two skills which should help you be more effective at the other one.

2 offensive players (Attack Dribble, Attack Dribble)

This entry is part 4 of 8 in the series 2 player combinations

The following diagrams show how two players can combine two attack dribble actions back to back in 4 different ways.  In short, it shows the 4 possible combinations of players using the attack dribble to their right and to their left.

A number of different skills can be taught as a part of this building block.  Ball handling, 1 on 1 moves, passing, post slides, circle movement, shooting, finishing, pivoting, and spacing are all possibilities on the offensive side of the ball.  Of course if you put defense on the court, there are many other possibilities as well.

Keep in mind there are a number of other combinations as well with different players at different spots, but these building blocks teach players how to be aggressive with the ball as well as show them their different options when they are aggressive.  Placing defenders on the court forces them to learn how to defend a ball handler who wants to use their attack dribble.  It’s important in these situations to make the defenders be aggressive so they can learn how to keep a ball handler in front of them.

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