The Power Dribble: The Overview

The Power Dribble Layer is really just a dribble handoff. It is called the power dribble because the action/reaction by the offensive players is signified by the use of a power dribble by the perimeter ball handler.

The Power Dribble Layer involves the ball handler starting a dribble-at action toward the player 1 pass away, and then turning their back to the basket, protecting the ball from the defender, and making a power dribble. This action cues the player who was dribbled-at and started a back cut, to come back to the ball handler, use the ball handler as a screen, and take the ball. In most situations, the new ball handler should look to attack the paint following the handoff while the teammate can look to either roll to the basket or space to the perimeter.

The other perimeter players should be reacting to the movement as well. Just as with the Dribble-at action, the players behind the ball should be filling the next spot. As the handoff occurs and the new ball handler starts their attack dribble, they should circle move back in the other direction. The reactions to this movement can really keep the defense off balance if they are executed properly.

In a way, this layer is a combination of the dribble-at and attack dribble layers. The difference instead of sending a cutter to the basket initially, this action may or may not happen depending on the defense plays the action. Regardless, the actions of the other perimeter players remain the same.

The Power Dribble Layer can be executed by any two players who are in adjacent spots. The most typical situation for players to execute the Power Dribble Layer are with the ball starting at the top and being dribbled toward the wing. However, as the diagrams will show, the Power Dribble Layer can be executed anywhere on the floor.

 

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1 starts the action by dribbling at 2. 2’s initial reaction is to go back door but then they see 1 turn their back to the basket and power dribble.  They come back to 1 for the handoff and look to turn the corner. 3 and 4 on the initial dribble at start to fill the next spots.  When they see the power dribble initiated, they prepare to circle move right away.  For now, 5 doesn’t do anything.

 

 

 

 

 

 

 

 

Page 250As 2 attacks the basket, players 3, 4, and 5 circle move in the other direction. 1 rolls to the basket and fills out.

 

2 has the freedom to attack the lane and make a good decision.  They could pull up and shoot.  They could attack the rim and finish. They could pass to any of their other teammates. They could stop their attack and back it back out to the top of the key. Any of these options are available to 2. None of them should break the continuity of the offense. If 2 backs it out, they are free to execute any action as long as they keep their dribble alive, including another Power Dribble.

 

 

 

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Pin Screen: The Whole Part II

This entry is part 5 of 7 in the series 5 player Combinations

The first pin screen article was written with a focus on the pin screen coming as a NBA out of a 5 out alignment. The diagrams showed numerous  single actions that can be easily followed by a pin screen. However, pin screens are no different than any other screen.  They are most effective when the defense doesn’t expect it.  So making it the first action every possession makes it more predictable.

If your players can set a pin screen after the first action, shouldn’t they be able to set one after the fifth action or the 15th action?  Of course a possession may not last long enough to have 15 actions, but the concept is the same.  Once a player finishes a cut, that player can set a pin screen. Pretty simple, right?  I think so, except let’s look at it a little deeper.

One question a coach should consider before having their players set pin screens is the player being screened for.  Do we want to set a pin screen for a driver?

Some coaches may say no. They might say this is a wasted action. If the player can’t shoot it, the screen is wasted and our offense is easy to guard.

Some coaches might say that it doesn’t matter who the screen is set for. The pin screen helps get the defense moving from side to side and increases the chances for a defensive breakdown.

I think this is something each coach needs to answer for their situation on their level. It might even be a question that is answered from game to game.

However, I think we should encourage our players to REGULARLY set pin screens for shooters.  You can change that to ALWAYS if you want. However, at least regularly, if a cutter notices a shooter on the weak side of the floor, they should look for that weak side defender and make the defense pay.  It doesn’t mean the passer has to make the pass.  It doesn’t mean that the shooter has to shoot it. However, the threat of this action will take some of the attention of a help side defender away from the ball.

We’ll talk about the pin screen from a 4 out 1 in alignment in the next post on pin screens.

Thoughts on Giving

This entry is part 15 of 28 in the series Leadership

“Give, and it shall be given unto you; good measure, pressed down, and shaken together, and running over, shall men give into your bosom. For with the same measure that ye mete withal it shall be measured to you again.” Luke 6:38

A player came in today and told a story about giving and how that she received more in return. She gave money, and received much more money in return. Witness to the truth of this verse, she was humbled by her experience and thankful for it. But then I asked, “What do you give to people who don’t need money?”

I wonder how much money is given all the time all over the world. There are numerous organizations who collect money and use that to feed, clothe, and care for people all over the world. To discount these efforts would be tragic and calamitous.

However, how often do we give love? How much do we give our ears? How much do we give compassion? How much do we give things that people really need that can’t be bought?

See the problem is that we give money, because we will get it back next week at work. We give clothes because we’ve collected so many over the years that we don’t even wear them all. We give food to people and will never miss it. Don’t get me wrong, these are good gifts.

I say give great gifts. We can give these things “in the name of love.” How much do we give love? How much do we show love? How much do we give things that can’t be bought and sold?

I wonder if we’re scared to receive that much love in return. Could we handle love in “good measure, pressed down, and shaken together, and running over?” That’s a lot of love…hope…faith…whatever it is you’re giving.

It’s easy to take a bunch of money and throw it in a bank account. What would we do with that much love?

I think it would make us want to give back. I think it would make us want to love even more. What kind of world would that create? How different might it be if we lived like that? We have to get outside of ourselves. We have to get out of our comfort zones. We have to give something that we can’t just get back in our paycheck next week.

If you gave your last dollar, then I’m sure you’ll never want for money again. Would you give your last bit of love away?

 

 

One Decision Makes a Big Difference

This entry is part 2 of 7 in the series 5 player Combinations

Let’s take a quick look at one example of how teaching players to play this way is so powerful. We’re going to look at a traditional 3 out 2 in alignment. I don’t care how they get open.  They can come off screens from the post players.  They can V-cut.  They can post up.  Getting open or being open is not irrelevant, but I’m going to assume that they are. 1 passes to 2.  Fancy huh?

Page 588It’s pretty simple and straight forward right?  When 1 passes to 2, 1 cuts to the basket.  That’s the rule right?  There’s nothing to dispute or discuss. 1 must make a basket cut. We can talk about how they make that cut.  We can talk about faking one way and going the opposite way.  We can talk about sprinting without a jab.  We can talk about cutting in front of the defender or behind the defender.  Again for this discussion, that’s irrelevant. 1 is cutting to the rim. 3 must fill because there is a spot open that’s one pass away.

 

 

Page 589Here’s where the fun begins though.  1 now gets to make a decision. As a coach, you can give the player the freedom to make the decision or you can tell them where to go and what to do.  Let’s look at some different  scenarios.

 

 

 

 

Page 590Let’s say you tell the player to fill the strong side corner. Doesn’t this look like you’re running triangle?  Yeah I know that in the triangle the guard doesn’t cut to the rim.

What happens next?  I don’t know.  It depends on what the ball handler does.  Maybe they throw it to the post player and Laker Cut.  Maybe they throw it to the corner and the post sets a back screen and then a ball screen.  Maybe 4 flashes and 3 pinches the post with 4.  Maybe 5 back screens for 3 or cross screens for 4.  Maybe 2 drives it and hits 4 on a post slide in the short corner. There are other more complicated options.

Page 591Let’s say 1 cuts out to the weak side corner. Remember they don’t have to fill up because they are more than 1 pass away. Talk about an easy and obvious pin screen. 4 doesn’t really even have to do anything.  2 could still drive either way.  They can still throw it to 5.  4 can still flash to the high post.  There are still lots of different screening options.  Can we teach our players to do try different things?  Do we have to require them to do the same thing all the time?  Can we teach them to find ways to score on their own?

 

 

Page 592Let’s say 1 decides they want to screen.  As the next four diagrams show, they really have 3 screening options.  The only one that probably is not a good idea is the screen on the ball.  Though theoretically it would not be “against the rules”, we would not want our players to play that way.

1 screens for 4.  This could turn into a high low look.  It could be a stagger with 5.  It could be a screen the screener if 3 decided to make a Read Line cut and saw that 1’s defender is vulnerable to be screened.  4 could sprint into a ball screen.  4 could flash high and get re-screened on a back screen from 1.  There are numerous other options.

 

Page 593This one may look a little weird, but 1 could screen for 5. I’m pretty sure the defense wouldn’t switch.  Would this be an easy way for 1 to get good post up position? Maybe.  Maybe not. But I have a feeling not many teams cover how to defend this kind of screen.  Maybe you don’t want your 1 in this position, but 1 could very easily be any other player on the court.

 

 

 

Page 594Maybe 1 decides to back screen for 3.  You might say well the lane is so full, 3 will never be open.  Maybe.  Maybe not.  At the worst, 3 is not in a position to make a decision that the defense cannot anticipate.  Maybe 4 or 5 steps up with 1 and sets a double or staggered screen for 3.  Maybe 1 wants to try to get an open look at a 3.  Maybe 1 doesn’t trust 2 to handle the ball and wants to get it back ASAP. Again, I don’t know what’s going to happen. But I know there are a lot of possibilities.

 

 

Page 595Or 1 could take the boring way out and just fill out to the wing.  Useless huh?  Or maybe vanilla is exactly what is needed right now.

 

 

 

 

 

The point is that a different decision by 1 player changes everything.  It provides endless possibilities.  Just one decision.  This doesn’t include the decisions that the other players could be making at the same time. Is it too much for players?

I don’t think so.  I think we can teach players how to play and then let them play.  One decision can make a huge difference.  Just consider how big of a difference the variety of two or three decisions could make to how your offense looks.  Just think about the scoring opportunities that could be created with this unpredictable variety.  We just need to teach the game better.

5 on 5 Attack

This entry is part 1 of 7 in the series 5 player Combinations

5 on 5 attack

We want our teams to play aggressively.  We want them to look to attack gaps in the defense.  We want them to get in the lane.  We want to them to draw help defenders.  We want them to get fouled.  We want them to take shots in and around the lane.

However, we want them to do this intelligently.  We want them to take good shots. We don’t want them getting in the lane and just throwing it up and hoping it goes in. We want them making effective straight line attacks.  We want them making good decisions and good passes when defense helps.  We want them to take advantage of situations.  We never want to pass up on a good situation to put the defense at a disadvantage.

We also want to put an emphasis on defending the ball.  We want to teach how to help, when to help, and when not to help.  We want to teach rotations and recoveries.  Here’s a drill that you might find useful to teach all these different things.

I would recommend running this drill 2 on 2 or 3 on 3 and build it up to 5 on 5.  This drill is best run with everyone on the perimeter.  It could be run with permanent post players though I think this is less than optimal.  The defense in these diagrams is based on helping on the ball from 1 pass away.  If your help defense concepts state that you don’t help 1 pass away, then the defense would look different, which would in turn make the offense look different.  It doesn’t matter what you teach, the drill will still challenge your players on both sides of the ball.

Here’s how it works.  The player with the ball only has two options.  They can shoot or attack.  If the first ball handler has an open shot, then your defense isn’t very good.  The only option that the first player should have is to attack.  The defense knows they are going to attack.  The question is can they make a good enough 1 on 1 move to get into the lane or make the defense help.  If the ball handler can score off the dribble, they should, but let’s assume for a second that your defense is good enough to stop the first drive. The other offensive players should be following their circle movement rules.  If the defense can stop the drive without help. They win the possession.  But again for the sake of argument, let’s assume that a defender helps.  The ball handler would kick out to the open player.  This player has a choice, shoot or drive.  That’s it.  If they don’t shoot then the first ball handler and their defender are off the court and the drill continues until it’s 1 on 1. Can you get a stop for your team when you’re on an island and tired?

If at any point a player shoots, it turns into a rebounding drill with the players that are on the court.  You can score the drill in a few different ways.  You can count the times the offense gets two feet in the lane.  You can count how many times they score.  You can count how many offensive rebounds they get.  You can count defensive stops.  You can count steals, defensive rebounds, good close-outs, good rotations, times that help was not necessary, and any number of other things.

If you want to challenge the defense more, you could have all of the defensive players on the baseline.  You can throw the ball to a random player which forces them to identify their proper defensive positions on the fly, closeout and defend.  Remember offensive players without the ball will need to execute circle movement, as well as the baseline drive adjustment and post slides.

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Send me your comments, questions, thoughts….

Is the R&R the Same as the Dribble Drive?

This entry is part 5 of 7 in the series FAQs

In recent conversations with other coaches, I’ve discovered a misconception that the Read & React is the same as the Dribble Drive Motion offense.  While the blog places a huge emphasis on teaching the offensive and defensive concepts surrounding dribble penetration, success in the R&R is not predicated on successful dribble penetration. Although, I would argue that the ability to defend dribble penetration is of primary importance, it is not a prerequisite to running this offense successfully.

The traditional Dribble Drive offense requires players who are able to attack the lane off the dribble.  It would be difficult if not impossible to run the DDM without at least two players who can breakdown their defender.  If your players are good players, but they are not good off the dribble, then they must be good at something.  Maybe they are good passers, maybe they are good screeners, or maybe they are good shooters.  If your players aren’t good at anything, then you need to read my post on fundamental skills. It won’t matter what offense you’re trying to run if your players don’t have any skills.

However, if your players are good at something, then they can be successful in the R&R.  The offense naturally lends itself to allowing players to accentuate their strengths while making it easier for them to either execute or hide their weaknesses.  The R&R can look like DDM or Princeton.  It can look like Triangle Offense or UCLA 1-4 high sets.  It can look like a ball screen continuity or a bunch of quick hitters.  It all depends on the players and the coaches.  It depends on what is taught, how it’s taught, and how the players execute it on the court.

Remember the R&R is offense.  It’s not an offense.  If your players can learn to play offense, then why can’t they learn to play multiple offensive systems. If they can play multiple offensive systems, then they can defend multiple systems as well.

 

 

Zone Offense in the R&R (Part III)

This entry is part 3 of 3 in the series Zone Offense

As a smart coach pointed out to me last night, one reason teams play zone is because the offense can’t shoot. Well, I don’t know of many offenses that can cure that problem.  So get in the gym and get up reps.  In the meantime, let’s look at some options for zone offense as a part of the R&R.

There are a number of ways to defeat zone defenses.  One way is to force defenders to play out of their zone.  Another strategy is to overload a zone. The traditional overload, puts four players on the ball side of the court and forces 3 players to cover them.  What if we overload the zone in a different way?

What if we make 2 weak side defenders guard 4 offensive players?  What if we make two defenders guard one person which leaves no one to cover a second offensive player in the same zone?  What if we simply put two people in one zone and make one person guard both of them?

Below are three single action options. The first is an attack dribble.  The second is a Pass and “hook and look.”  The last one is third is a Dribble At.

I guess you can use them as quick hitters.  I would say this is a way to get a zone defense chasing right away.  I will include some variations of these zone offense diagrams in a following post.

I look forward to your comments, questions, and suggestions.

 

An Attack Dribble can make 2 people guard 1 person.
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Who is going to guard 2?  X1 and X2 both helped on the drive from 1.  A simple reverse pivot and a kickout to the safety can cause issues for the defense.  You might not get a wide open 3.  You might not want a wide open 3. Regardless, it creates a situation where X1 and X2 might be in confusion about who guards 2.  Not to mention that there is a numbers advantage on the right side of the floor. On the kickout, does X5 come up to help on 1?  That leaves 5 open.  Can 1 post up one of the top defenders for an easy return pass?

 

Pass and Hook & Look…Oh but wait, I can just take a couple steps and bury my defender with a screen.  

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I doubt X2 will come all the way over to help.  X1 is stuck with a decision to make. In the meantime, 5 can seal X4 in the lane or out of the lane on the weak side.  If 5 commits to help X1, X3 is stuck guarding 2 one on one.  If X5 is too worried about 5, then 1 is open.

 

Dribble-At & Pin Screen

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A simple dribble-at can set up a double pin screen on the weak side. Somebody has to close out to 4. Who’s gonna do it, X2 or X4?  That’s gonna leave somebody open.  Maybe 5 on the post up?  Maybe 2 for an open jumper.  Maybe 3 at the elbow.