Attack Dribble: Baseline Drive Adjustment (Part)

This entry is part 12 of 24 in the series Dribbling Actions

A. 2 offensive players 1 action

Attack Dribble Baseline Drive building blocks are the same as the Circle Movement building blocks except the only way to drill the Baseline Drive Adjustment is to drive baseline. Since the attacker only has one option for attack, the main purpose of this building block is to drill the fundamental skills of the drill. The true reactions will be drilled when the Attack Dribble Layer is tested as a whole.

A dummy help side defender should be added early in the learning process so players can practice avoiding charges as well as learning the amount of time they have to make a decision when they drive baseline.

Building this sub-layer piece by piece is very difficult, because in order for players to fill the windows, it is critical for them to know where other players are located. With only 2 or 3 players on the court, the number of combinations for the location of other players is too varied to really be able to drill a habit.  For Circle Movement, players rotate in one direction regardless of the location of other players.  For the Baseline Drive Adjustment, their movements are completely dictated by the position of the other players.

In order to really teach players the Baseline Drive Adjustment, coaches should use 4 or 5 player Attack Dribble building blocks that were discussed in the Circle Movement breakdown and give players the freedom to attack in any direction.  This allows players to either rotate on a non-baseline drive and fill windows based on the location of all of their teammates.

Attack Dribble: Baseline Drive Adjustment (Where Do I Go?)

This entry is part 14 of 24 in the series Dribbling Actions

In trying to describe this sub-layer of the Attack Dribble layer, I’ve realized the need to break down this layer even further.  This need arose out of various complications that occur in the 4 out 1 in alignment. The truth is that the same complications arise in the 5 out and 3 out alignments as well.  Even though a team might be playing 5 out, there could be 1 or 2 players in the lane when a baseline drive occurs.  This could mean that a 5 out alignment could look like a 3 out alignment for a short period of time.

This breakdown is FOR COACHES ONLY.  I would not recommend that we teach our players in this level of detail. I think this is a time when we have to encourage players to use instincts and common sense to accomplish the task the best way they can.  In other words, get the 4 windows filled whenever a player drives baseline.  I think they can figure it out.

However, for coaches who want all the details, here’s one approach. I would encourage you to share yours.

We’ll tackle each window 1 by 1.

The primary window that must be filled is the natural pitch.  That’s the one in the opposite corner.  That window should be filled by the perimeter player furthest away from the ball because they are closest to that spot and are best equipped to be a threat on receiving a pass.

The next window that we want to make sure is filled is the safety valve.  That one should be filled by the perimeter player closest to the ball.

Pretty simple right?

This leaves the 45 and 90 degree windows. Post players will likely be filling at least one if not both of these spots.  Remember post players who players who are in or around the lane. Some post players are “permanent” posts.  Others are not.  Regardless of the alignment, players must know when they are posts and when they are not.  If there are no post players, it’s pretty straight forward who fills the 45 and 90 degree windows.

Similarly, if there are 2 permanent post players, it’s pretty obvious that they will fill these windows.  If one player is on either side of the lane, they both slide up the lane and the windows are filled.

If both of them happen to be on one side of the lane, that means one will be higher than the other one. In this case, we will have the higher one “circle move” to the elbow opposite where they are now, while the other one slides up the lane.

In a 4 out 1 in alignment, one of the windows will be filled by the permanent post player, and one of them will be filled by the other remaining perimeter player. This “other perimeter player” could be on the perimeter when the ball is driven.  They could be in the lane. They could be exiting the lane.

The question is “Who Goes Where?”

If the other player is on the perimeter, it’s pretty simple to decide who goes where.  It may be that both players are already in the two windows and they don’t have to move at all.

 or 

It could be that the post is in the low post on the opposite side of the lane of the perimeter player, which basically means the post just slides up the lane and now both windows are filled.

 or 

All pretty simple and straightforward, right?

The same scenario holds true if the guard is a cutter and is on a different side of the lane than the post player.  Both players slide up and we have all the windows filled.

 or 

Again, that’s pretty simple.

There are two tricky scenarios that occur.

One is if the guard and post are on the same side of the lane when the drive occurs.  In this situation, we tell the permanent post player to go to the 90 and the perimeter player (or possibly cutter) to fill the 45. That one isn’t too bad.

The second is if the drive occurs when the guard is exiting the lane.  Does the guard keep going?  Or do they move up the lane? This is one of those times where players just have to make it work.

 or 

As much as we would like to set a hard and fast rule, this is one time where it really isn’t feasible. Players have to fill all the windows based on what makes sense.

Success! Simple, straightforward (for the most part).  We’re all good right? Well sort of. I could stop there and avoid the next more difficult question. But that would be leaving things incomplete. I’ve never been afraid of a challenge. The next question is “How do I know which player I am?”

More specifically, “How do I know if I’m furthest away from the ball”, “How do I know if I’m closest to the ball”, or “How do I know where my teammate is to determine if I should fill the 90 or the 45 degree window?”

Let’s try to tackle these questions 1 window at a time.

Natural Pitch:  I know that I’m the perimeter player furthest away from the ball if I am looking at the ball, and I can see all 4 of my teammates in my vision.  At the same time, if I can’t see all my teammates, I know I’m not the Natural Pitch.

Safety Valve:  I know that I’m closest to the ball if I am on the perimeter and there are no perimeter players between me and the ball. If there is at least 1 perimeter player between me and the ball, I am not the Safety Valve.

2 down.  2 to go.  Stretch.  Breathe Deeply.  Ready?  Let’s do this.

The first step is for players to know if they the 45 or 90.  This is the same as understanding that they are neither the Natural Pitch or the Safety Valve.  Once I know, I’m either the 45 or 90, I have to decide which one. How do I decide?

There are two different scenarios that can arise in this situation.

1.  One perimeter player and 1 post player.
2.  Two post players (one permanent post and 1 cutter)

Let’s say there is 1 perimeter player and 1 post player.   This is usually pretty easy for players to figure out.  The post player is going to move up the lane.  They will fill the 45 or the 90-degree window, which is determined by the side of the lane they find themselves on. The perimeter player must see this and adjust to the post player.  Everything that is happening should be in perimeter player’s vision.  It shouldn’t be too difficult for them to quickly go through the thought progression:

1.  I’m not the farthest player from the ball
2.  I’m not closest to the ball.
3.  The post is in my way.  I need to slide over opposite of the post.

Now let’s tackle scenario number 2.  A perimeter player is now in the lane with the permanent post player for some reason. The reason why is irrelevant. It’s probably going to happen How do they react now?  Again, they must know that because they are in the lane, they will fill the 45 and 90 degree windows on a baseline drive.  Now how do they know which window to occupy? How do they know “which player they are.”

If the drive occurs early in the cut, the cutter should treat it as if they were on the perimeter.  The post should be able to naturally slide up the lane while the perimeter player fills the opposite window from the post.

If the drive occurs in the middle of the cut, it’s likely easiest for the permanent post player to take the 90 degree window, while the cutter fills the 45 degree window. Again this may not be a hard and fast rule, but it should work most of the time.

If the drive occurs as the cutter is exiting the lane, this is the toughest scenario to figure out.  Do you let the cutter keep going and hope they get to the corner?  Do you stop the cutter and make them slide up the lane? I think regardless the post player must go to the 90 degree window.

My preference is to have the cutter stop their cut and move away from the baseline. This keeps the initial rule of “farthest perimeter player from the ball fills the Natural Pitch.”  Again, I don’t know that there’s a right or wrong answer to this.  At the end of the day, we must get all 4 windows filled.

I hope this isn’t confusing.  It hope it helps.

Attack Dribble: Baseline Drive Adjustment (Whole)

This entry is part 11 of 24 in the series Dribbling Actions

A. 5 players 1 action (WHOLE)

In all of the whole building blocks that make up this layer, all drives will be baseline drives. Ball handlers should always recognize their natural pitch and their safety from each location as well as the 45 and 90-degree windows.  Coaches should show the rotations for the baseline attack dribble from each spot.

5 out
Locate 5 players at the 5 perimeter spots. Since this layer is all about baseline drives, the ball will start with the player in one of the corners.  The player with the ball attacks the baseline off the dribble.  The other players fill the windows for the baseline drive.

4 out 1 in
Locate 4 players at 4 of the 6 perimeter spots and a post player in the post. Because of the different configurations in this alignment, it is important to distinguish when a drive is a baseline drive and when it is not.  All drives from the corner are baseline drives. Drives from the wing are baseline drives if there is no player in the corner.

Because of the number of different configurations of the 4 out 1 in alignment it is difficult to make hard and fast rules for which players should fill which windows.

3 out 2 in
Locate 3 players at 3 of the 5 perimeter spots with 2 players in the post.  The post players can be in the high post or the mid post. Because of the variety of combinations of spots, it is important for players to recognize when a drive is a baseline drive just like in the 4 out 1 in alignment.
There are even more possibilities for locations for all 5 players in this alignment.  It is important that players follow their concepts and principles and fill the 5 windows. They may not get filled the same way every time.  That’s ok, as long as they are filled.
Time to break it down.

Attack Dribble: Circle Movement Description

This entry is part 6 of 24 in the series Dribbling Actions

Circle Movement simply says that when the ball is driven towards the basket all perimeter players must rotate in the same direction that the ball is driven.  In other words, if the ball is driven to the right, all perimeter players must rotate one perimeter spot to the right. If the ball is driven to the left, all perimeter players must rotate one perimeter spot to the left.

In the above scenario, 1 is driving to the right.  Player 2 is the most immediate player in the direction of the drive.  We call that player the Natural Pitch player.  Player 3 is the player to the immediate left of player 1.  When player 3 rotates to the right, he/she will end up behind player 1.  We call this player the Safety Valve player.

Circle Movement at this point is only for perimeter players.  Posts can be taught to circle move as well even though this is probably more than most teams want to tackle at this point.

Circle Movement is easy to teach and tough to learn.  Players will struggle in making this a habit. They will know what to do, but they won’t do it all the time initially. They may go through a series of steps in learning the action.

First, they may start by not moving or going the wrong way without the realization that they didn’t move correctly.  Then they will continue to do the same, but they will start catching themselves. Next they will react but it will likely be slowly.  They may even start to react incorrectly, but then catch themselves and rotate correctly.  Finally, they will start reacting correctly on a consistent basis.  It takes time and practice.  Regular and consistent repetition will make it a habit eventually.  Even then, it must be repeated to ingrain the habit into instinct.

Circle Movement is the hardest thing that players will have to learn. However, everything else is much easier in comparison.  Teach them Circle Movement first so that as time passes by their confidence only grows.  The alternative is to teach other things first and have initial confidence turn into frustration. In these situations, it may be difficult to get that confidence back.



Attack Dribble: Circle Movement (Whole II)

This entry is part 9 of 24 in the series Dribbling Actions

After breaking down Circle Movement into all of its small parts and pieces, it’s time to put it back together. Unfortunately, there’s a problem.  We’ve only practiced single actions.  We have yet to put two actions back to back. The reason for that is we have yet to learn what to do in the post once we kick the ball out. All that we have learned is to drive and rotate for one action.

So the question is how can we put it all together if we can’t string actions together yet?

We can, we just have to carefully control the action. There are a number of ways that we can use the whole part. Just remember, we can’t drive baseline yet.

A.  3 out, 4 out or 5 out Circle Movement Test

Place 3, 4, or 5 players on the court in either a 3 out, 4 out or 5 out alignment. Give one player the ball.  The player will attack in either direction.  The other players will circle move appropriately.  The attacking player will keep their dribble alive, dribble back out to the open perimeter spot and attack again in either direction. This will test the players understanding of circle movement. Using 5 out for this test allows the coach to test 4 players at once.  I would recommend using 5 out for the test even if you plan on using a different alignment.

B.  3 on 3, 4 on 4 or 5 on 5 Live

Players are allowed to play live 3 on 3, 4 on 4, or 5 on 5 but only for 1 action which must be an attack. This will force good moves by the ball handlers.  They will get more comfortable with quick reactions to help defense. The other players must rotate.

There are a number of different rules that coaches could add to this building block to create different drills.  It all depends on what they are trying to accomplish.

Let’s cover the Baseline Drive Adjustment right quick so we can tie up this layer and move on to Post Slides.  Once we cover post slides, we can start stringing multiple actions together without kicking players off the court.  🙂

Attack Dribble: Circle Movement (Part)

This entry is part 8 of 24 in the series Dribbling Actions

This will break the Attack Dribble Layer down starting with 2 player actions and including defense build up to 5 on 5.  Individual skill development is critical but will not be covered in this blog.  I will save that for another place and time.

One big question that some might ask: “What do I tell players when they pass?”  For now, I’m not going to tell them anything, because we haven’t covered what to do when you pass.  For some building blocks, I’m going to tell them to step off the court, but I’m not going to tell them what they should do….yet. If they ask, I might tell them.  I just don’t want them to worry about that right now.  I want them to focus on the Attack Dribble Layer. This becomes an important detail in being able to practice back to back actions.

So for now, for any drill designed through any building block for this layer, the rule is if you make a pass, you (and your defender if one exists) step off the floor once you pass. When other layers are added, they will have “something to do.”

A. 2 offensive players 1 action

This building block is the most basic component for teaching this layer. Everything else will build off of this. Coaches will still want to conduct individual skill development drills first to teach the different fundamentals that make up the building block. However, this is the first place where players really learn how to play team offense.

Players start at two designated spots. The player with the ball performs an attack dribble. The player without the ball rotates aggressively in the appropriate direction to the next spot. Is it really that simple?  Sure it is; except it’s not. I’ll discuss the different things that can go wrong shortly. Let’s finish the building block first.

The attacking player must make a decision on when the defense has committed to help on their attack.  If they have their defender beaten and help doesn’t come, they should keep going.  If the defense steps over to help, this means their teammate should be open and they should look to pass them the ball.

In designing the drill from the building block, coaches should consider some of the following details:

  1. Which spots are we using?  There are plenty of combinations.  Coaches should make sure players are comfortable from all spots. Players should be adjacent to each other initially but as they become more comfortable, the two players can be located on any two spots. Just remember, NO BASELINE DRIVES….yet.
  2. The ball handler can finish with a layup or a jump shot. The other player rebounds after they rotate. They must practice an aggressive rotation even if they aren’t going to get the ball.
  3. The ball handler takes 1 or 2 dribbles and kicks it out to the receiver who has rotated properly. The receiver shoots or attacks the basket. The initial ball handler is now out of the drill.
  4. Initially predetermine the direction of the penetration. This is important for youth players who are new to the action.  Eventually though all ball handlers must be given the freedom to choose the direction of the drive.
  5. Ball handlers attack off the dribble as opposed to off the catch. The question then becomes when do the receivers rotate.  Once the ball handler enters a scoring area?  After the ball handler crosses the 3 point line?

So what can go wrong?

  1. Ball handler travels on the attack.
  2. Ball handler dribbles with the wrong hand (e.g. going left with their right hand)
  3. Ball handler dribbles too deep before they kick it out
  4. Ball handler stares down their receiver instead of selling the attack.
  5. Ball handler doesn’t attack the lane.
  6. Ball handler passes with the wrong hand.
  7. Ball handler makes a bad pass.
  8. Ball handler reverse pivots incorrectly.
  9. Receiver rotates the wrong way or doesn’t rotate at all.
  10. Receiver’s reaction is early because they anticipate the drive.
  11. Receiver’s reaction is late.
  12. Receiver isn’t aggressive in their rotation.
  13. Receiver’s knees aren’t bent or their feet aren’t ready.
  14. Receiver doesn’t stay wide.
  15. Receiver shoots a shot with a foot on the 3 point line. (PET PEEVE!!!)
  16. Receiver travels when they try to attack the basket.
I could go on, but I figured that would get the point across. There’s a lot that can go wrong in this simple 2 player building block. This also means that there is a lot you can teach out of this simple building block. Granted, a lot of these are fundamental skill issues that may show up in other places as well. In any case, this is a great chance to teach, reinforce, and emphasize those skills in addition to learning the circle movement.

This is just the first block, but it’s such an important one. It is a great tool to drill all the offensive fundamentals associated with this layer well as the team concept. The inability for players to execute the basic offensive fundamentals that make up this layer will lead to turnovers. However, continuous repetition of this building block for the sole purpose of improving offensive execution is ineffective since reactors are able to anticipate the initiator’s action.  This is especially true at higher levels, but even youth teams will eventually need to be challenged further for the purpose of offensive execution.  There are a number of different drills that can be created from this building block. I’m compiling and will post them eventually…..hopefully….

B. 2 offensive players 1 defender 1 action

The only difference between this building block and the previous one is the addition of a defender. However, this one defender changes the dynamic of the drill.

The defender starts guarding the attacker. This can be live or not, but the receiver must still react. If the defender is a dummy defender, it is up to the coach to specify what happens.  If it’s live, the attacker should look to score first, but they must take good shots.  This is a good way to teach shot selection.

The receiver must always rotate appropriately, even if they don’t receive a pass. The ball handler must be limited in the number of dribbles and/or space that they have to score. This might as well be called 1 on 1 with an outlet. However, there are a lot of offensive and defensive concepts that can be taught in this building block, not to mention the many different ways that the 1 on 1 situation can be created.  Either way, why have players standing on the baseline watching two people play 1 on 1.  Have them in spots on the court, practicing their reaction. Every repetition helps. This building block can be used to teach 1 on 1 defense in a variety of ways as well as closeouts.  Again, when the drill section is complete…..

The defender should now guard the receiver. Again it is up to the coach what defensive technique is used.  The defender can be dummy or live.  Regardless, they will pretend that the ball handler beat the on-ball defender, and they have to help.  The attacker must make this read and deliver the pass to the receiver who has rotated to create a passing lane for the passer.

The intensity of the defense should start at a low level and increase as the players improve. As the players become more comfortable with the execution of Circle Movement, the drill can be used to teach defensive concepts.

This building block provides an opportunity to drill the defender on their 1 on 1 defense in a more game like situation. This helps the passer learn when to pass. It helps the receiver gauge the amount of time they have to evaluate their next action. In addition, it drills the defender on help and recovery techniques as well as proper closeouts and rebounding. At the same time, the offensive players are continuing to build their offensive habits that were covered in the previous drill as well as the reactions required to run the offense.

You guessed it, there are a lot of different ways to create a drill with this building block.

C.  2 offensive players 2 defenders 1 action

In this building block, the ball handler must attack their defender with a good 1 on 1 move.  The player without the ball must react appropriately.  Defenders must defend one action from the initial ball handler.  The ball handler can pass after 1 attacking action.  The receiver is now playing 1 on 1.  The other offensive and defensive player are no longer involved in the building block (follow the rule as stated in the beginning of this section.)

D.  3 offensive players 1 action or 2 actions

This next step is the same as the 2 on 0 block except there is a 3rd offensive player.  Previously, the attacker only had one receiver as an option.  Depending on the direction of their penetration, the attacker had either the natural pitch or safety as options for receivers. This is the first time that the attacker will have more than one receiver.  The attacker must have awareness on every drive where receivers will be located.  The attacker must make a clearly defined attack while the receivers learn to  react habitually by rotating in the appropriate direction. Both receivers must be ready to receive a pass.

This is the first opportunity to execute a second action with a second reaction.  After the first receiver catches the pass, the initial ball handler steps off the floor. In this case, player 2 fills in. At some point during this filling action, player 3 attacks again.  Player 3 can attack immediately or they can wait. It’s important for player 2 to react immediately.  This is a good way to repeat the Circle Movement reaction.

 

The same coaching considerations listed above apply here. Receivers must know that they are always an option for an attacker and must be in the proper position on every drive whether they receive the pass or not. Even though, only one layer and at most two actions are being taught at this time, players must be in proper position in order to be able maintain proper spacing for the next action.  This 3 player building block is especially good for teams with 12 players who only have 2 baskets.

Drills are coming. DOH! I said I wasn’t going to mention the drills again.

E.  3 offensive players 1 defender 1 action or 2 actions

Coaches can now put a defender on any player and run the same drill as before.  The defender must maintain proper position based on the player with the ball and their man.  If the ball handler dribbles in their direction, the defender should “help” and now they are forced to closeout and play 1 on 1. The other offensive players in the drill remain as outlets and rotate if the player with the ball attacks. The ball handler can now be taught shot selection in a 1 on 1 scenario.

This block is similar to the 2 on 1 block above except defenders are added to both receivers.  Defenders can play at varying levels of intensity depending on the emphasis. This will help attackers become comfortable with delivering passes to all receiver positions from all attacking positions against defense.

This block can be used to build from a defensive standpoint as well. It is recommended that other layers are added before players are allowed to play in any type of live scenario except for 1 on 1. Even in 1 on 1 there should be time, space or dribbling constraints.  Just as in the 2 on 1 and 2 on 2 blocks above, once the ball handler passes, they are no longer in the play along with the person who was defending them.

Any person with the ball who is being defended is forced to look to attack. We always want players to be threats.

F.  3 offensive players 2 defender 1 action or 2 actions

It’s the same as above with another defender.

F.   3 offensive players, 3 defenders 1 or 2 actions

This is very similar to building block E with an extra player.  1 on 1 defense, closeouts, help and recover and rebounding can all be taught from this building block. This building block can be turned into a number of different drills to teach a number of different skills.  It’s up to the coach and the emphasis.

G. 4 offensive players 1 action

This building block will let the ball handler see 3 of their teammates in motion at once.  This building block may not require a lot of time for more advanced teams. It may still be a useful step in helping younger players build the complete picture. All 4 of these players must be perimeter players.  They could be in 4 out or 5 out spots.

Keep in mind placing them in a 4 out alignment completes the picture for this alignment.  Congratulations!!!

H. 4 offensive players 1 to 4 defenders 1 to 3 actions

I think everyone is smart enough to figure this out by now.  Right?  If you need an explanation let me know.

J.  5 offensive players 1 to 5 defenders, 1 to 4 actions

This completes the picture.  Remember to keep everyone on the perimeter.

Let’s look at the WHOLE and see how we can assess what we’ve learned.



Attack Dribble: Circle Movement (Whole)

This entry is part 7 of 24 in the series Dribbling Actions

Since this is the first layer, we are only able to execute one action at a time for two reasons.

1.  Players don’t know what to do when they pass the ball.
2.  Players don’t know how to react in the post.

This will change when Post Slides and Pass & Cut are added to the mix. In the meantime, we will make a rule for all drills that says when a player passes, they are off the court and out of the drill along with the player who was defending them if applicable. This will allow us to practice multiple Attack Dribble actions when 3 or more people are on the court.

A. 5 offensive perimeter players 0 defenders 1 action

5 out or 3 out 2 in
Locate 5 players at the 5 perimeter spots. The player with the ball attacks the lane with one dribble.  Each player rotates one perimeter spot in the direction of the penetration. Ball handlers should always recognize their natural pitch and their safety from each location. Place the ball in each spot and show the rotations for one attack dribble from each spot.  All penetrations should be shown except for baseline penetration. Baseline penetrations and rotations will be covered in the second sub-layer.

The shaded player #2 in the above diagram is called the Natural Pitch player.

The shaded player #3 in the above diagram is called the Safety Valve.  

If 1 passes to the Natural Pitch player, they would fill out to the opposite side as 3, 4, and 5 filled the empty spots (as shown above).  If 1 passes to the Safety Valve player, they would fill out to the same side corner after 2 fills the wing spot.  (as shown below).

Keep in mind that the above diagrams show where players would be if there was only one action.  Ideally, another action would follow this drive and kick.  As multiple actions are tied together, players react to these actions making their placement unpredictable.  These strings of back to back unpredictable actions make the offense very difficult to defend.

4 out 1 in

Locate 4 players at 4 of the 6 perimeter spots. The post player should not be  included. The player with the ball attacks the lane with one dribble.  Each player rotates one perimeter spot in the direction of the penetration. Ball handlers should always recognize their natural pitch and their safety from each location. Place the ball in each spot and show the rotations for one attack dribble from each spot.  There are a few different combinations of player locations in 4 out. All possible combinations should be shown.  All spots 1 pass away from the ball should always be filled.  All penetrations should be shown except for baseline penetration. Baseline penetrations and rotations will be covered in the second sub-layer.

The shaded player #3 in the below diagram is called the Natural Pitch player.

The shaded player #2 in the below diagram is called the Safety Valve.  

Notice in the last drawing that 1 has not filled the other top guard spot.  This fill is optional.  There are advantages to 1 staying on the wing as well as advantages to 1 filling up to 2.  These advantages will be discussed in future posts. The post also has a number of options as well. These will be discussed in the upcoming layers.

3 out 2 in

Locate 3 players at 3 of the 5 perimeter spots. This should look the same as 5 out with two open perimeter spots.  The post players should not be  included. The player with the ball attacks the lane with one dribble.  Each player rotates one perimeter spot in the direction of the penetration. Ball handlers should always recognize their natural pitch and their safety from each location. There are a few different combinations of player locations in 3 out 2 in. All possible combinations should be shown.  All spots 1 pass away from the ball should always be filled. Place the ball in each spot and show the rotations for one attack dribble from each spot.  All penetrations should be shown except for baseline penetration. Baseline penetrations and rotations will be covered in the second sub-layer.

Now that we’ve shown the whole, it’s time to break it down.