5 on 5 Attack

This entry is part 1 of 7 in the series 5 player Combinations

5 on 5 attack

We want our teams to play aggressively.  We want them to look to attack gaps in the defense.  We want them to get in the lane.  We want to them to draw help defenders.  We want them to get fouled.  We want them to take shots in and around the lane.

However, we want them to do this intelligently.  We want them to take good shots. We don’t want them getting in the lane and just throwing it up and hoping it goes in. We want them making effective straight line attacks.  We want them making good decisions and good passes when defense helps.  We want them to take advantage of situations.  We never want to pass up on a good situation to put the defense at a disadvantage.

We also want to put an emphasis on defending the ball.  We want to teach how to help, when to help, and when not to help.  We want to teach rotations and recoveries.  Here’s a drill that you might find useful to teach all these different things.

I would recommend running this drill 2 on 2 or 3 on 3 and build it up to 5 on 5.  This drill is best run with everyone on the perimeter.  It could be run with permanent post players though I think this is less than optimal.  The defense in these diagrams is based on helping on the ball from 1 pass away.  If your help defense concepts state that you don’t help 1 pass away, then the defense would look different, which would in turn make the offense look different.  It doesn’t matter what you teach, the drill will still challenge your players on both sides of the ball.

Here’s how it works.  The player with the ball only has two options.  They can shoot or attack.  If the first ball handler has an open shot, then your defense isn’t very good.  The only option that the first player should have is to attack.  The defense knows they are going to attack.  The question is can they make a good enough 1 on 1 move to get into the lane or make the defense help.  If the ball handler can score off the dribble, they should, but let’s assume for a second that your defense is good enough to stop the first drive. The other offensive players should be following their circle movement rules.  If the defense can stop the drive without help. They win the possession.  But again for the sake of argument, let’s assume that a defender helps.  The ball handler would kick out to the open player.  This player has a choice, shoot or drive.  That’s it.  If they don’t shoot then the first ball handler and their defender are off the court and the drill continues until it’s 1 on 1. Can you get a stop for your team when you’re on an island and tired?

If at any point a player shoots, it turns into a rebounding drill with the players that are on the court.  You can score the drill in a few different ways.  You can count the times the offense gets two feet in the lane.  You can count how many times they score.  You can count how many offensive rebounds they get.  You can count defensive stops.  You can count steals, defensive rebounds, good close-outs, good rotations, times that help was not necessary, and any number of other things.

If you want to challenge the defense more, you could have all of the defensive players on the baseline.  You can throw the ball to a random player which forces them to identify their proper defensive positions on the fly, closeout and defend.  Remember offensive players without the ball will need to execute circle movement, as well as the baseline drive adjustment and post slides.

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Send me your comments, questions, thoughts….

Zone Offense in the R&R (Part III)

This entry is part 3 of 3 in the series Zone Offense

As a smart coach pointed out to me last night, one reason teams play zone is because the offense can’t shoot. Well, I don’t know of many offenses that can cure that problem.  So get in the gym and get up reps.  In the meantime, let’s look at some options for zone offense as a part of the R&R.

There are a number of ways to defeat zone defenses.  One way is to force defenders to play out of their zone.  Another strategy is to overload a zone. The traditional overload, puts four players on the ball side of the court and forces 3 players to cover them.  What if we overload the zone in a different way?

What if we make 2 weak side defenders guard 4 offensive players?  What if we make two defenders guard one person which leaves no one to cover a second offensive player in the same zone?  What if we simply put two people in one zone and make one person guard both of them?

Below are three single action options. The first is an attack dribble.  The second is a Pass and “hook and look.”  The last one is third is a Dribble At.

I guess you can use them as quick hitters.  I would say this is a way to get a zone defense chasing right away.  I will include some variations of these zone offense diagrams in a following post.

I look forward to your comments, questions, and suggestions.

 

An Attack Dribble can make 2 people guard 1 person.
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Who is going to guard 2?  X1 and X2 both helped on the drive from 1.  A simple reverse pivot and a kickout to the safety can cause issues for the defense.  You might not get a wide open 3.  You might not want a wide open 3. Regardless, it creates a situation where X1 and X2 might be in confusion about who guards 2.  Not to mention that there is a numbers advantage on the right side of the floor. On the kickout, does X5 come up to help on 1?  That leaves 5 open.  Can 1 post up one of the top defenders for an easy return pass?

 

Pass and Hook & Look…Oh but wait, I can just take a couple steps and bury my defender with a screen.  

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I doubt X2 will come all the way over to help.  X1 is stuck with a decision to make. In the meantime, 5 can seal X4 in the lane or out of the lane on the weak side.  If 5 commits to help X1, X3 is stuck guarding 2 one on one.  If X5 is too worried about 5, then 1 is open.

 

Dribble-At & Pin Screen

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A simple dribble-at can set up a double pin screen on the weak side. Somebody has to close out to 4. Who’s gonna do it, X2 or X4?  That’s gonna leave somebody open.  Maybe 5 on the post up?  Maybe 2 for an open jumper.  Maybe 3 at the elbow.

Zone Offense: Hook and Look (Part II)

This entry is part 2 of 3 in the series Zone Offense

I mentioned in my first post on zone offense that we are typically 4 out 1 in. You might ask, “Are you 4 out 1 in against even front zones?”  My response, “Sure, if we want to be.”  We don’t let the zone dictate our alignment.  We let our lineup and the abilities of our players dictate how we start.

First let’s look at this strictly from the standpoint of the initial set. There are a few reasons teams play zone defenses.  One of the most common reasons is that they don’t think they can defend the offense playing man to man.  While lining up in the gaps is certainly an effective strategy against zone defenses, matching up with them forces them to play man to man.  It’s probably not something they want to do. Running an even alignment against an even front zone or an odd alignment versus an odd front zone puts teams in a situation that they were trying to get out of to start with.  Yes, it may help them define who they have to guard, but it also means that they have to guard those players. Now two people can’t guard one person as easily.

Second, let’s consider what happens after one pass in a 4 out alignment.  After one pass, there will always be 2 people in gaps of the zone and 3 people on the perimeter. Even in a 5 out alignment, the same is true after 2 passes.  So the perimeter players may be in gaps or they might not be.  They may be isolated in 1 on 1 match-ups against zone defenders.  The constant stream of cutters into the lane and out of the lane forces the zone to adjust in ways that it may not want to.  It forces zone defenders to constantly make decisions about their responsibilities.

Since there is no pattern, they can never count on a certain cutter coming to a certain spot at a certain time.  Yet the movements are so simple for offensive players to understand that it’s fairly simple for offenses to operate.

The ability for these cutters to be effective is critical to the success of the offense.  Yes, of course, when they catch the ball, they need to be able to make a good decision.  Whether this is a shot, drive, pass to the other cutter/post or kick out, these players must be able to handle the ball in traffic.  However, they can also be very effective without the ball. They can draw attention from multiple defenders.  They can set screens.  They are rebounders. They must be ready to react to dribble penetration.

These cutters force the zone to contract.  If the zone doesn’t recognize them, they will give up shots in and around the lane.  If the zone pays too much attention to them, the offense will get open jumpers.

Of course, you have to be able to make shots. As a coach, I can help you get the shot.  I can even help you work on your shooting. However, when it comes game time, I can’t make the shots.  Players have to make plays no matter what zone offense you run.

I happen to think this zone offense is pretty easy to teach and tough to guard when you’re already teaching the same concepts against man to man defenses.

Promoting Unselfishness in the R&R

This entry is part 6 of 7 in the series FAQs

Coaches say they like to call plays to make sure certain players get certain shots.  Or more generally, they want to get certain players the ball in certain situations or areas on the floor. Yes, ideally, that’s why coaches call plays.

If coaches call a play to get a player a certain shot, team can defend these calls through some decent scouting and preparation. If they want to get the ball in a certain players hands, that player still has to make a good decision when they get it which is no different than what happens in the R&R.

I’ve said multiple times throughout this blog that any defense can take away one or two things if they want to badly enough.  The question is how much do they have to sacrifice in order to take that thing away.

I can stick two players on your best player to keep that player from touching the ball.  But that means I’m going to leave someone else open.  So I can take away one thing, but I’m going to give up something else.  We saw that in the 2013 NBA Finals.  The Spurs were giving Lebron and D-Wade any open jumper they wanted in order to keep them from getting to the rim.  Sometimes it worked, sometimes it didn’t.

To me, promoting unselfishness is the same in this style of offense as it is in any other style.  You have to define players roles.  They have to understand their strengths and weaknesses.  My experience is that most players are very aware of their abilities.  If you ask your players who your best shooter is, I bet most of them would agree on one or two players.  Ask them who they would prefer to take the last shot.  I bet many of them would agree on one or two people.

I think there are two keys to promoting unselfishness.

1.  Role Definition
2.  Demanding team play

We’ve never had a problem with a player being selfish.  Maybe that’s more of the nature of coaching women.  Maybe it’s the type of players we recruit.  Maybe it’s how they have been coached.  We have never said that 1 certain player needs to get more shots than another. We might emphasize getting the ball inside more, but that’s nothing new for any team.  Our better players take a majority of our shots.  If someone is taking bad shots, it’s a quick substitution and we move on.  They get the message.

Playing this style makes it harder for defenses to take away a certain player.  They never know where they are going to be or how they are going to get there.  If a defense wants to focus on a certain player, other players are going to have opportunities.  The question is can they take advantage?

Don’t You Need Good 1 on 1 Players?

This entry is part 1 of 7 in the series FAQs

As with most offenses, I think it helps to have good 1 on 1 players, but I don’t think it is necessary with this style of offense. I know I talk a lot about attacking off the dribble. I do this for two different reasons.  The first reason is from a teaching perspective. The second reason is from an emphasis perspective. I believe teaching basketball in a progressive manner begins with what players do with the ball and how you guard the ball.  A lot of our offensive and defensive teaching is based around dribble penetration.  We want to be able to attack off the dribble as well as stop dribble penetration.  Since we want it to be a big part of our offense, we emphasize it a lot as well.  As a result, the blog probably makes things sound like you can’t run this offense unless you have good 1 on 1 players.  That’s not true at all.  I would run it with any team and any collection of players, because I believe it can be easily adjusted to maximize the talents of whatever players you have.  I believe that your personnel may change what you emphasize but not what you teach.

Let me explain.  I believe it’s always important to be able to attack defenses off the dribble.  Defenses who can guard the ball without help have a greater chance at being successful. They are less prone to fouls.  They can worry more about defending screens and cutters and less about helping and rotating to stop dribble penetration. Good offensive teams are be able to create pressure on defenses by use of dribble penetration.

While I think it’s important to teach the skills and concepts surrounding dribble penetration first, I don’t believe it’s something that every team should emphasize.  I think it’s important to emphasize taking advantage when these opportunities exist, but you may emphasize different ways of creating those opportunities. There a number of ways that offensive teams can create dribble penetration opportunities.  Your team will determine what you emphasize.

  1. Making a 1 on 1 move
  2. The Draft Drive
  3. Creating long or difficult closeouts
  4. Ball Screens/Dribble Handoffs
  5. Creating mismatches that make 1 on 1 easier

Let’s say your team isn’t athletic enough or skilled enough to create off the dribble.  You probably can’t change their athleticism much, but you can improve their skill.  I would say that  skills limit players’ abilities more often than their athleticism.  However, teaching skills does take time, and so let’s assume that creating off the dribble is not something you want to emphasize with your team.

The Draft Drive is a great way to help players attack off the dribble who might not be great 1 on 1 players.  The Draft Drive creates a larger driving lane.  The 1 on 1 move doesn’t have to be as sharp or as precise.  Moreover, ball handlers should know that they will always have receivers available if they can’t score.  This larger driving lane and the confidence that their teammates will be available may give some players the confidence they need to be aggressive when they would normally be passive.  This is still a bit of a 1 on 1 situation, so let’s pretend this doesn’t work well for you either.

In order to guard a player 1 on 1, a defender must be able to go from off the ball to on the ball without getting beat.  Many players can guard the ball once they are guarding the ball.  They just have trouble on the closeout.  If your players aren’t great 1 on 1 players, then creating long or difficult closeouts for the other team can put them in situations where attacking off the dribble is much easier because the defense is at a disadvantage.  The constant movement of the offense towards the rim tends to keep defenses from extending.  They tend to gravitate to the paint.  This can create long closeouts or can delay defenders in getting to the ball through the use of a variety of screening actions, which is upcoming in the blog.

There are a number of off ball screening actions, but the Pick and Roll or On Ball Screen is also a tool in the toolbox.  Ball screens can be incorporated in a variety of ways.  It’s really up to you based on your philosophy and your personnel. Dribble Handoffs can also be used as a way to get ball handlers going towards the rim off the dribble. Both of these can create opportunities for dribble penetration

Screening actions may generate mismatches as a result of teams switching.  If your team’s best guard can’t take the other team’s post player 1 on 1 and at least draw some sort of help side defense, then you are probably in for a long night.

I like to look at it like this. In order to be a decent perimeter offensive player, you have to be able to either dribble or shoot.  If you can’t do either one, then you become pretty easy to guard.  If you can do one of the two, then defenses have to at least respect one of the two skills which should help you be more effective at the other one.